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If Shepard asks Kasumi to stay with Garrus as they go to close the shutters, she will sarcastically reply, "But I was looking forward to crawling around in a dark basement!".After talking to Salkie during Archangel's recruitment mission, Kasumi will joke, "Getting in will be easy.
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If present, Kasumi will argue back, "A five-year-old can figure out how to use a gun."
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Humans have been solving your problems for years." When Kalara Tomi starts taking offense at human attitudes again Kasumi will reply: "Oh, please. While doing Citadel: Found Forged ID, Shepard's human party members while conversing with the asari will have something to say if the following conditions are met: 1) The Council was abandoned in Mass Effect, 2) Shepard chooses the "If no one else will, yes" line, and 3) Shepard apologizes upon talking to the asari again.After Shepard asks Avina about a solution to eliminate poverty, Kasumi will remark that if utopian technology was perfected, she would be out of a job.She then attempts to prove this theory by dramatically repeating, "Reapers!" When Shepard asks why Avina classifies Sovereign as a geth ship and not as a Reaper, Kasumi suggests that the Council wants to keep it quiet, and bets that saying "Reapers" may cause a panic.If Kasumi is brought along during Shepard's first visit to the Citadel, she will say, "I swear to god I didn't touch anything," when the alarm goes off as Shepard is scanned through C-Sec security.Illusive," and Commander Shepard as "Shep." Kasumi generally has a very playful and irreverent attitude in her unique dialogue, going so far as to sometimes refer to the Illusive Man as "Mr.To see how specific Squad Mate deaths will affect Mass Effect 3, visit the Suicide Mission Deaths Consequences section of Mass Effect 2's Choices and Consequences page.Throughout Commander Shepard's travels, there are specific points where Kasumi will voice her opinions.
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For a full breakdown on what effects your decisions will have, visit the How the Suicide Mission Works page of the Mass Effect 2 guide.
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On top of that, specific choices and calls you make during the Mission can also major effects on the Squad and Mass Effect 3, sometimes regardless of how well you prepared beforehand. The Suicide Mission is easily the most important Mission in Mass Effect 2: the way you prepare for it and the Loyalties of your team will have a huge effect on how the mission will go. This may have a direct effect on Mass Effect 3.ĭestroy the Collector Base Show Spoilers Save the Collector Base Show Spoilers Suicide Mission Choices You can choose to either destroy it, or save it. The very last decision you'll make at the end of Mass Effect 2's storyline will be to decide what to do with the Collector Base. You'll have a limited amount of time to do so.ĭelay of 1-3 Missions and/or Assignments Show Spoilers Delay of 4 or More Missions and/or Assignments Show Spoilers Fate of the Collector Base Towards the end of the Mission you'll be in some upper catwalks, and must periodically inform Thane of the position of a Turian politician named Talid. Thane's Loyalty Mission is yet another that can be completed with him being Disloyal to you. Kill Morinth Show Spoilers Kill Samara Show Spoilers Thane: Sins of the Father
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think.", you'll resist her, and will now be able to choose between Samara or Morinth in the final confrontation, rather than siding with Samara automatically. If you can pass the extremely high Persuasion check and avoid "Can't. Morinth Leaves Show Spoilers Morinth Doesn't Leave Show Spoilers Samara VS MorinthĪt the end of Samara's Loyalty Mission, Samara: The Ardat-Yakshi, you meet up with Morinth in her apartment, and Morinth will seduce you. If you fail to complete four club activities, or choose the wrong questions and responses at the club table, Morinth will leave. These are when you enter the club to attract Morinth's interest, and when talking to Morinth herself at the club table. Samara's Loyalty Mission is one of the few where it's possible to fail it, and is the only one where failure can occur at two different points.
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